My patrons know this, but I am at the point where I can make it public. I am moving future releases of To Be A King’s development over to Unreal Engine instead of Daz Studio. There are many reasons for the change, with the main one being that animations in Daz are not workable for the vision I have. For your easy perusal, I’v […]
What a freaking release! This one kept growing, and it could have grown even more, without aggressive cuts. I am honestly impressed I wrapped this up in about three months. There is a LOT new in here, so read these release notes thoroughly. I’m going to point out two very big things.
Firstly, there is a whole new points system f […]