It’s 2023, which I keep forgetting. I wish I could say time flies, but developing games makes you feel like time really drags. The constant development cycle certainly makes for a “Groundhog Day” feeling.
I enjoyed my limited time off and feel very good about how development is going. I did a bit of prioritization an […]
A whole lot going on right now at IT Roy HQ. Besides the dog demanding belly rubs and treats, the game is receiving a lot of improvements. Chapter 10 saw a big code overhaul that I planned to do over several releases. I quickly realized that doing it all at once (minus a couple of small things) was the best path. My tremendous thanks to […]
We are around two weeks out, at most, from a Chapter 10 release. A beta should be ready for testing sometime this weekend. Finally, amiright? What a total clusterfuck this turned into. Chapter 10 kept growing in so many ways. The story was honestly fairly easy. No massive rewrites, and just shuffling stuff around and cutting near the end […]