It’s 2023, which I keep forgetting. I wish I could say time flies, but developing games makes you feel like time really drags. The constant development cycle certainly makes for a “Groundhog Day” feeling.
I enjoyed my limited time off and feel very good about how development is going. I did a bit of prioritization an […]
I get it. You wish that To Be A King came out weekly. I hate that development takes as long as it does, but such is life. With animations coming to the game, very likely with the next release, the development cycle is getting a bit longer again. Since that is the case, I want to keep everyone posted on progress, and this time in a bit of […]